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FANCHAMPS CHRISTOPHE

Kaicute
Technocité
2024
Game Jam
We had three days to work on a game demo and create its marketing campaign, including a presentation, similar to a trade show. Therefore, we chose a simple gameplay but, most importantly, a character that would serve as our mascot and define both the artistic and marketing direction.

What I am proud of:
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Being able to properly communicate with the artist to obtain a likeable character
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Managing two artists with different approaches by setting an artistic direction that harmoniously integrates their unique styles.
Acquired skills
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Art direction
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Team management
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Marketing
- Particle effects
With the benefit of hindsight:
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I will focus more on the visual aspects of the project and less on its functional aspects.



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